World Rules Made Easy!

Making The Break

1.             A successful break is when at least four balls (other than the white) make contact with a cushion or a ball is potted. Otherwise, two visits to your opponent.

2.             If the black ball is potted on the break the balls should be re-racked and broken again by the same player.

3.    If the white ball is potted from the break your opponent receives a one shot foul.

4.    If the cue ball leaves the table on a break then your opponent receives a two shot foul.

5.             If a ball, or balls, of either colour is potted off the break the player can then nominate which colour he wishes to play. If he chooses the colour of the ball or balls he originally potted then he remains on that colour for the frame. If he chooses the other colour then he must pot that colour to stay on it. If he misses then the table is ‘open’.

After The Break

1.             If no ball is potted from the break it is an ‘open’ table to the incoming player.  Once a player pots one or more balls of the same colour, the player should then stay on that colour for the rest of the frame.

During the Game

  At each visit a player MUST:
a.      Cause a ball to hit a cushion after the white has made contact. (This can be a red, yellow or white ball).  Or
b.      Pot a ball. Note: Potting a ball counts as causing a ball strike a cushion.

Fouls  

All the fouls below result in two visits (that carry) to the opponent.
1.      Potting the cue ball.
2.      Potting your opponents ball.

3.             Accidentally striking the cue ball with any part of the cue.

4.             Playing a shot before all the balls have come to rest.

5.             Coaching (the player must not receive advice from another person or team mate)

6.             Playing a shot with no feet on the ground.

Snookered!  

A. ‘Total Snooker’ - When a player is ‘Totally Snookered’, the player will find it impossible to play any part of his colour by way of a straight line shot.     The player can ask the ref for a ‘Total Snooker’. When a total snooker is given, the player does not have to cause a ball hit a cushion after contact.

B. ‘Foul Snooker’ - When an opponent plays a foul and this results in the incoming player being snookered, the incoming player is said to be ‘Foul Snookered’.  The player can ask the referee for a ‘Foul Snooker’. When a foul snooker is given, the player may either, move the white behind the string line, or nominate a specific ball of their opponents group of balls.  

C. NOTE: The white ball CAN ONLY be moved when it is a ‘Foul Snooker’.

End Of Game

A player wins when he/she pots the 8-ball black on a legal shot.

Remember: No ‘Skill Shots’! - No ‘PICK UP Ball’ Unless Foul Snookered

Full World Rules Here